![]() Genies are solely designed to be engineers. Whilst they are extremely capable when it comes to mining or digging, they suffer from poor long-distance eyesight, have slow movement speed, and will have an adverse reaction to light. The incredible amount of damage they can endure, and the sheer number of members within their tribe make them formidable foes, despite their social, intellectual, and technological drawbacks.ĭirtmoles love to be in dark places, the more cramped the better, and therefore thrive in close combat. Whilst they are open to trade and discourse, they are fiercely territorial and won't hesitate to kill someone they consider a threat. The Fierce Neanderthal tribe lives deep in the wild. They are also impulsive and quick to anger. Much like real-world Neanderthals, however, these humans have yet to fully develop into a functioning society and therefore are weaker at intellectual and social tasks. Furthermore, their immune systems are strong enough that they are resistant to infection. The Neanderthals are strong and well-built so much so that they are very difficult to injure. Though their animal companions can be deadly, should you manage to capture and recruit a Yttakin, you'll have a powerful ally on your side. The Yttakin Pirates faction prefers isolation and is outwardly hostile to any and all outsiders. The Yttakin are in tune with nature, and as such can summon animals to their side during a battle. Their size and coating in fur allow them to be incredibly sturdy, at the cost of their speed, energy, and precision. Their speed and penchant for incendiary attacks allow them to raze entire townships to the ground in record time, so it's probably best to avoid them.Īlmost the exact opposite of the Impids, the Yttakin are engineered to survive in ultra-cold environments. The Savage Impid Tribe is a very hostile faction. Capable fighters at range, the Impids will very easily lose a fight should it become a more close-quarters encounter. ![]() As they are specifically designed for the desert, they will struggle to survive in most other environments, and furthermore have terrible abilities when it comes to farming. Impids were made for desert life, with the ability to survive high temperatures, move incredibly fast, and spew fire from their mouths. Their faction is the Rough Pig Union, a union of townships that are equally as willing to make friends with you as they are to launch an all-out war. Struggling at a distance, the Pigskins tend to prefer close-range weaponry. Their trotter hands leave them disadvantaged when it comes to the precise use of tools, objects, or equipment, but their stomachs allow them to eat almost anything with no consequences. Looking for something specific? Click one of the links below to jump to.Ĭapable of speech, two-legged movement, and the use of tools, the Pigskins are human-pig hybrids. ![]()
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