Enlightening comes from increasing your Awake gauge. This character becomes uncontrollable unless you can either heal the Madness status or put them in an Enlightened state. Arts are regular abilities that can cost HP or can be just standard attacks and buffs.Īuthorities increase your MAD gauge, and if your MAD Gauge fills in battle, you reach a Madness state, where you will attack enemies and allies alike. You also have access to two different types of abilities. Enemies can do this too though, so careful strategy and placement are key. However, if you hit enemies from the front, or from a range they can reach you, they can counter.Īdditionally, if you attack an enemy and multiple allies are in range, they can do assist attacks to increase your damage. If you hit an enemy from behind, they can’t counterattack. However, instead of being able to manipulate time and see what enemies will do, you have to position your characters to attack and deal optimal damage. So, I would suggest keeping a notepad nearby to write down relevant puzzle information, alter ego locations, and points of interest for later.Ĭombat plays out in a strategy-esque playing field, similar to The Caligula Effect. However, you can’t enlarge it or mark things on it for later. The mini-map when exploring areas is helpful. However, about 10 hours in, I realized that the game hadn’t explained that I could repeat these battles and grind a little bit, so had I known that sooner I might have had an easier time progressing. At first, I thought this was incredibly imbalanced and made the game exceptionally difficult. To complicate matters further, you’ll need to also use SPIRIT to synthesize healing items. However, your characters level each time you purchase a skill (or upgrade one) on your skill tree. Each fiend or party member has a skill tree, which uses SPIRIT, a currency like EXP. Thus far I have only been able to carry one human party member at a time, so the fiends are necessary to fill out the rest of your party. You can also uncover special phone numbers which allow you to fight enemies and get Vessels, which are essentially armor for your fiends. We’ll get into more about the MAD gauge when we talk about combat in a bit. If your MAD gauge fills outside of battle you will get an automatic game over. The longer you spend in a mist environment, the higher your MAD gauge gets. The mist environments are full of puzzles, some of which will require you to read and understand documents, look at student or faculty profiles, and even find items outside of the academy. I recommend you do this first when you go to a new area because otherwise, you are at risk of team-wiping due to an overpowered fight. To avoid being sucked into a “Death Call” which will send you to a fight way above your level, you will need to fight a battle to destroy a singularity crystal in each area. Mist environments are connected to the Abyss, an area in the otherworld with high-powered enemies. While we’re on the subject of exploration, exploring mist environments is very dangerous. One Alter Ego might give everyone an attack increase of four, while another might raise everyone’s agility. These crystals require you to have a certain threshold score for a specific sin, but if you qualify to pick them up, they will increase a stat for your entire party by a fixed amount. Sometimes answering in a way you think belongs to one sin, will actually raise a different one, for a reason you might not have considered.Īs you explore Shin Mikado Academy, you will encounter other students, some of which have “Alter Ego” crystals related to their deepest desires. There are many psych tests you can take over the course of the game, and it is difficult to “game the system” to try and get the right sin that you want to raise. Your affinity is measured by questions you are asked by characters, as well as psychological tests which ask you a question and choose your dominant sins by your answers. Your main character has the power to manifest Fiends representing whatever sins he has the most affinity with. The story is full of twists, turns, and characters that have unexpected motives. Much like with the Persona franchise, what you think is going on, is so much different from the truth. You bond with a daemon of your own out of a desire to protect your sister, and hopefully, free everyone from the barrier. The mist drives people mad and is created from Pactbearers, people who have bonded with daemons in the otherworld. The academy has been surrounded by a barrier, and a mist has begun to fill the barrier. However, you have amnesia and discover that your younger sister Chiyo is trapped in the academy with you. Monark puts you in the control of a protagonist of your own choosing/naming, who is a student of Shin Mikado Academy.
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